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using | texture_ptr = SDL_Texture* |
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Definition at line 21 of file device_texture.cppm.
◆ device_texture_t() [1/3]
cydui::compositing::device_texture_t::device_texture_t |
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bool | streaming = false | ) |
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inlineexport |
◆ device_texture_t() [2/3]
cydui::compositing::device_texture_t::device_texture_t |
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const device_texture_t & | other | ) |
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inlineexport |
◆ device_texture_t() [3/3]
cydui::compositing::device_texture_t::device_texture_t |
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device_texture_t && | other | ) |
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inlineexportnoexcept |
◆ ~device_texture_t()
cydui::compositing::device_texture_t::~device_texture_t |
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inlineexport |
◆ clear()
void cydui::compositing::device_texture_t::clear |
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SDL_Renderer * | renderer | ) |
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inlineexport |
◆ copy_into() [1/2]
void cydui::compositing::device_texture_t::copy_into |
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SDL_Renderer * | renderer, |
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device_texture_t & | other, |
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SDL_FRect * | dst ) const |
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inlineexport |
◆ copy_into() [2/2]
void cydui::compositing::device_texture_t::copy_into |
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SDL_Renderer * | renderer, |
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device_texture_t & | other, |
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SDL_FRect * | dst, |
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bool | blend = true, |
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SDL_FRect * | src_ = nullptr ) |
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inlineexport |
◆ height()
float cydui::compositing::device_texture_t::height |
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const |
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inlineexport |
◆ is_locked()
bool cydui::compositing::device_texture_t::is_locked |
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const |
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inlineexport |
◆ lock()
void * cydui::compositing::device_texture_t::lock |
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inlineexport |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ resize()
void cydui::compositing::device_texture_t::resize |
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SDL_Renderer * | renderer, |
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float | w, |
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float | h, |
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bool | copy_old = false ) |
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inlineexport |
◆ sdl_texture()
SDL_Texture * cydui::compositing::device_texture_t::sdl_texture |
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inlineexport |
◆ unlock()
void cydui::compositing::device_texture_t::unlock |
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inlineexport |
◆ update_with()
void cydui::compositing::device_texture_t::update_with |
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const pixelmap_t & | pm | ) |
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inlineexport |
◆ width()
float cydui::compositing::device_texture_t::width |
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const |
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inlineexport |
The documentation for this struct was generated from the following file: